Touch of Death Centipede Spiritborn Endgame Build Guide - D4 Maxroll.gg (2024)

Welcome to the Touch of Death Centipede Spiritborn Endgame Guide! This build relies on Centipede Skills and focuses on high Poison damage output. Touch of Death has a small direct damage component with a huge DoT, but what's really doing the damage here are the explosions from the Insatiable Aspect. In order to trigger this reliably, you use Noxious Resonance to remove the DoT effect from a target without having to wait its entire duration. In order words: spam right click, kaboom!

With the Poised Touch of Death upgrade you remove the cooldown and unlock Core Skill synergies, opening the path for Rod of Kepeleke. Together with Ring of the Midnight Sun and enough extra Resource Generation you can reach a point where you constantly fill and empty your entire resource bar with every attack, guarantee crits and get a massive damage buff from the weapon.

Our Spirit Hall choices are Gorilla (primary) and Jaguar (secondary) to allow easy access to barriers, Unyielding Hits damage scaling via armor stacking, Ferocity and eventually more synergies with Harmony of Ebewaka.

All in all, the Touch of Death Centipede Spiritborn offers an interesting combo-based playstyle that melts their enemies. Let's get started!

Requirements for this build:

  • Insatiable

Note

This build guide assumesyou have a Level 60 Character and unlocked Torment 1. To get there, level up with one of our Spiritborn Leveling Guides. See how this Build compares against others with our various Build Tier Lists.

Season Theme

Season 6 - Season of Hatred

Touch of Death Spiritborn

Season 6 is the Season of Hatred Rising. It features the Zakarum Remnants faction which hunts Realmwalkers, massive behemoths that roam outdoor zones and beckon Mephisto's hellspawn. Participate in these zone events and take down the Realmwalkers to spawn a portal to a Seething Realm. There you can acquire Seething Opals, new consumables that stack with Elixirs for a XP buff and the chance to gather extra rewards when defeating enemies. The types of Opals are:

  • Seething Opal of Equipment
  • Seething Opal of Gold
  • Seething Opal of Materials
  • Seething Opal of Torment
  • Seething Opal of Socketables

Use these Opals at all times to earn reputation with the Zakarum Remnants faction and unlock further rewards.

Learn more details about the season theme in our full Season Guide.

Skills & Gameplay

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

  • Touch of Death is your main ability. It applies a huge Poison DoT and spawns swarms that hatch from the targeted enemy. With a cap of only 3 swarms, the oldest gets replaced while spamming the skill, triggering Insatiable which is your main damage output.
  • Noxious Resonance is your key passive. While it usually offers great synergy for Poison builds, you mainly use it to burst swarms immediately without having to wait until Touch of Death expires or a target dies. This is crucial as nearly all of the damage done in this build comes from Insatiable bursts.
  • Armored Hide is your defensive tool and an important source of Resolve. Keep an eye on your stacks and activate it as needed for a powerful defensive buff together with Perseverance and even an offensive boost with Colossal. To get started until you have infinite resources from Ring of the Midnight Sun, you can do the same and get extra block + resources with Enhanced Rock Splitter instead.
  • Scourge grants you lots of extra damage but more importantly helps negate the life drain of Jacinth Shell. Since the AoE size of Insatiable is rather small, you use the Kry rune to trigger Vortex, keeping enemies grouped up. Reinforced Scourge also grants you tons of resources.
  • Counterattack grants extra dodge and crit damage. Use it actively to negate nearly all incoming damage most of the time.
  • The Hunter is your Ultimate Ability. It does a good amount damage on its own but is mainly used for a large range of offensive buffs: Supremacy, Resolution, Intricacy and Harmonious Hunter.

Skill Rotation

  • Spam Touch of Death to deal damage.
  • Keep up Ravager and Armored Hide as much as possible.
  • Activate Scourge for extra damage when nuking elites and packs and to gain resources.
  • Press Counterattack to dodge all incoming hits (doesn't work against ground effects).
  • Activate The Hunter as often as possible for various buffs like Supremacy and Resolution or to move to the next pack.

Spiritborn Spirit Hall

Primary: Gorilla allows us to build barriers for defense and enables easy triggers for Resilient & Unyielding Hits.

Secondary: Jaguar provides us with easy access to Ferocity for more Attack Speed and further synergies like Potent and Furnace with Harmony of Ebewaka.

Learn more details and how to unlock this system in our full Spiritborn Spirit Hall Guide.

Paragon & Glyphs

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

!

Important

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 at level 15 and from 4 to 5 at level 46. Some of them cannot be activated before reaching these thresholds! Progress through The Pit to rank up your Glyphs.

Use the slider to see the progression steps. At around Paragon 200, leveling slows down significantly and all important Rare clusters, Legendary nodes and Glyph sockets should be unlocked. Afterwards, you can min/max your build with minor tweaks and by picking up additional smaller nodes.

Tip

Some Glyph position swaps, board changes and other pathing adjustments may occur as you unlock your full potential. The setup displayed by default is the final version of the build before spending additional points that do not significantly impact your character's power.

Glyph Leveling Priorities

Note: Revenge is currently bugged and does not stack its secondary bonus from active thorns triggered from e.g. Gorilla primary spirit hall. It can still stack up the extra damage against bosses from passive thorns and provides us with a valuable resource boost on the Sapping board. You can also use Menagerist in its place for a similar outcome but once the bug is fixed Revenge wins easily.

There are a total of 328 Paragon Points. After reaching level 60, you gain up to 300 Paragon Levels, 24 fromRenown and 4 from Altars of Lilith. Check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Runes

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

You can have up to two Runewords in your setup, each consisting of one Ritual and one Invocation Rune. Socket them in Two-Handed Weapons if your build calls for them, otherwise place them into your Armor pieces to replace normal gems. The Touch of Death Centipede Spiritborn focuses on the following combos:

Best in Slot

  • Poc + Que - We constantly spend all of our resources, triggering Earthen Bulwark for extra defense and synergy with Viscous Shield
  • Xol + Kry - The Insatiable explosion is small and thanks to Vortex we make sure that monsters don't run away after using Scourge

Alternative choices

As long as you haven't unlocked the final setup or found the top Runes, you can also benefit from these options:

  • Wat - Decrepify helps with stagger, defense and allows execute at 10% HP. When combined with Xol in your other runeword it also generates large amounts of offering
  • Cir - Generates offering by spamming our skills
  • Xal - For extra defense
  • Gar - For more crit (before Rod of Kepeleke)
  • Mot - Generates Dark Shroud for extra defense
  • Ohm - War Cry is a powerful offensive buff
  • Tam - We spam our core skill all the time
  • Jah - To go really fast using Teleport

Learn more about Runes and how they work in our dedicated Runewords Overview and Runewords Tier List.

Mercenaries

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

Mercenaries are unlocked during the Vessel of Hatred campaign and assist you in battle. There are 4 separate Mercenaries to choose from, each with their own skill trees and abilities. You can have one hired (permanent) mercenary during solo play and a reinforcement who assists you from time to time in certain situations.

Hired: Raheir

He provides us with Fortify, Stuns, some extra damage, more armor for Unyielding Hits and prevents us from getting oneshot every 30 seconds thanks to Valiance. Beware that he's not present when playing in groups and make sure you remain armor capped without him.

Reinforcement: Varyana

We choose Earth Breaker for extra crowd controls which preferably happens exactly when we cast Scourge so monsters don't run away.

Learn more about Mercenaries and how they work in our dedicated Mercenaries Overview.

Stat Priorities & Item Progression

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

To enable the Touch of Death Centipede Spiritborn to perform optimally, hunt for these stats on your gear with good rolls and aim to Temper ⚒️ & Masterwork Crit ↑ them accordingly. Keep in mind that certain stats, such as Armor, Resistances, Extra Size Tempers, Attack Speed and more, have caps that may affect your priorities according to the items and Paragon points available at that moment.

Recommended Endgame Stat Thresholds

  • 15+ total Touch of Death ranks
  • 80%+ Attack Speed
  • 60% Vortex Size
  • 75%+ Touch of Death Swarm Duration
  • 1,800+ Dexterity
  • 4,000+ Armor
  • Resistance Capped 70%
  • 7,000+ Life
  • 100%+ Resource Generation
  • 150%+ Movement Speed

It is critical that Ring of the Midnight Sun fully restores your Vigor every time you hit. If it doesn't you won't do any damage. You will need at least 100% resource generation with a perfect 50% roll on Ring of the Midnight Sun. Here are a few data points showing Ring of the Midnight Sun roll and the required Resource generation to fully restore Vigor:

  • 35% roll on Ring of the Midnight Sun requires 186% resource generation
  • 40% roll on Ring of the Midnight Sun requires 150% resource generation
  • 50% roll on Ring of the Midnight Sun requires 100% resource generation

Starter

Ancestral

Mythic

Item Progression Goals

Before you dive into the Endgame with the Touch of Death Centipede Spiritborn, take a look at this overview of the items used in the build. See below for further details about the different progression steps and variants. Some of your Skill Tree choices depend on what Legendary Aspects and Unique items are available to you. Keep in mind that while we can guarantee that everyone has access to the same Codex of Power Aspects, the exact progression is different for everyone.

Starter

Ancestral

Mythic

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Build Variants

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

This section is designed to guide your Touch of Death Centipede Spiritborn from a fresh level 60 into the very late endgame using the three variants Starter, Ancestral and Mythic. At the final step, you should be fully decked out with a great all-rounder build. From there, follow the other min/max variants if you want to optimize around certain activities such as Pit Pushing, Speedfarming and more.

Starter

Ancestral

Mythic

Speedfarming

Pit Pushing

If you are fresh in Torment 1 coming from a leveling guide, this is where you begin. Since only some Aspects can be guaranteed from Dungeon unlocks for the Codex of Power, focus on acquiring the additional aspects via gambling with Murmuring Obols.

Gear & Skills

  • Early on in your progression, focus on Armor & Resistances to survive. Each Torment difficulty adds a penalty of -250 Armor and -25% All Resistances and it's recommended to keep both capped (1000 Armor, 70+ Res) at all times. As you unlock higher power gear, masterworking levels and more Paragon points, you naturally scale your character into the higher difficulties and can start replacing some of these rolls with offensive or utility stats.
  • Redirected Force scales your damage through Armored Hide, Patient Guard and your weapon if you're using a quarterstaff. Keep an eye on your buffs and time your defensive skill to boost it.
  • Unyielding Hits is a massive damage buff that you activate automatically thanks to the Gorilla primary hall bonus. With it you can convert excess armor into more damage and you add as much as you can to the build.
  • Ravager on Kill Duration extension tempers make the setup really smooth from the start, helping us with extra resource generation from Measured Ravager.
  • Touch of Death Swarm Duration tempers directly multiply the damage done by Insatiable and are really valuable. These are great to have while you're still running with many legendary gear pieces until you equip more uniques later.

The goal here is to progress through the Torment difficulties as you unlock Ancestrals, Paragon points, all Legendary Aspects, Temper mods and the most important Uniques to pilot this build. Some Legendary Aspects are used temporarily to fill slots that may be replaced with more Unique items later on.

Gear & Skills

  • As you upgrade your gear to Ancestrals with more masterworking levels and reach higher Paragon, your Armor & Resistance values are constantly shifting. Ensure to stay capped at with at least 1000 Armor and 70%+ Resistances for the difficulty you're currently in to maximize survivability.
  • Focus on reaching high Armor, Attack Speed, Critical Strike Chance, Ranks to Potent & Touch of Death and Touch of Death Swarm Duration as your primary damage attributes on gear.
  • Rod of Kepeleke is the first major upgrade. With it you no longer need to worry about resources and can switch to the endgame skill tree. However, just casting your Core Skill for free is only the beginning as you aim to gain the guaranteed empowered crit on every hit later on. In addition, this item allows you to benefit from buffs to Basic Skills like Basic Damage tempers, Basic Skill Ranks on pants, Follow Through and potentially Prodigy's Tempo.
  • Ring of the Midnight Sun is the second piece of the resource puzzle. With a good roll and enough extra Resource Generation, it's possible to fill your entire resource bar at once after Rod of Kepeleke consumed it all, creating an infinite loop of full and empty resources between every attack. In order to achieve this, we combine the bonus from Intelligence, resource tempers on jewelry, Measured Ravager and paragon nodes like Opportunist on the Sapping.
  • Resource Generation bonuses multiply with each source, so with a 50% Ring of the Midnight Sun roll you actually need less than a combined nominal 100% bonus from other sources. See more in the Mechanics section below.
  • Harmony of Ebewaka is an incredible damage buff to our Gorilla + Jaguar Spirit Hall combo as we combine a total of 3 Spirit types in this build. At this point we pick up Furnace on the tree.
  • Jacinth Shell massively speed up our cooldown recovery. With it you can keep up all of your buffs permanently with ease but it comes at a hefty life cost. Luckily, Touch of Death provides a ton of healing by itself and this downside isn't very noticeable, but it leaves you at low HP when out of combat. Play around your barriers to survive and for example use healing potions when entering a boss arena.
  • Rakanoth's Wake is almost exclusively used for its huge all resistance bonus but also comes with a good amount of movement speed, additive damage and cooldown reduction. With it we can focus on stacking armor instead of resistances for Unyielding Hits.

This is the final version of the build's progression, including all regular Unique items, Mythic Uniques, Legendary Aspects, Temper mods and Masterworking, leaving you with a great all-rounder build for all content in the game. Additional variants use this as a baseline to optimize around certain activities.

Gear & Skills

  • Baseline this build doesn't run any Mythic Uniques, but Shroud of False Death is used in Pit Pushing. See more details in that variant tab.
  • Instead, we just keep min/maxing the existing setup further, scaling our damage with better rolls, masterworking and more armor.
  • Make sure to stay resistance capped as you enter Torment 4. You can freely swap between resistance rolls and armor rolls on your gear and then tweak it further with gems ins your jewelry.

This Speedfarming variant optimizes the build for easy activities like Helltides, Whispers, Nightmare Dungeons and lower Pit Tiers after you have finished the Mythic variant and reached a plateau in your progression.

Gear & Skills

  • If you want to fly through easy content, replace Counterattack with Soar.
  • You also don't worry about Potent and instead pick up other damage passives on the tree.
  • To hypercharge your mobility and cooldown reduction, you can also run with Harlequin Crest, losing a lot of damage but you can faceroll all your skills all the time. This requires a few adjustments on the skill tree as Jaguar passives no longer work without Harmony of Ebewaka.
  • Play around your barriers to survive and for example use healing potions when entering a boss arena.

This setup optimizes the build to push the highest possible Tiers in The Pit after you have finished the Mythic variant and reached a plateau in your progression.

Note: Shroud of False Death is drop-disabled for the launch of the season. Alternatively, you can just play the Mythic variant until it's back.

Gear & Skills

  • When fighting monsters in high tiers of the Pit, remember that after crowd controlling elites for 5 seconds, they become Unstoppable for 8 seconds. This may be the right moment to start kiting them around because they can freely retaliate and it's difficult to keep them into the right position.
  • For pushing, use Prodigy's Tempo instead of Noxious Resonance. The main reason for this is that in long fights, slightly accelerating your first Insatiable pops has little relevance. In this case, you free up your chest slot, removing Jacinth Shell to slot in Shroud of False Death.
  • Shroud of False Death is a powerful item because it grants +1 to ALL passives. Most importantly it adds a lot of extra damage from sources such as Ravenous, Oppressive, Nourishment, Potent, Furnace, Supremacy, Unrestrained, Apex and extra defense from Antivenom, Resilient, Patient Guard, Perseverance, Diminishment, Auspicious and more. Offensively this is roughly a 50-80% dmg increase in most situations.
  • You don't worry about the Stealth but it's a nice extra when you just want to travel fast and safely.
  • In order to use it, you have to give up Binding Morass and some Maximum Resolve Ranks, making it even more important to masterwork that stat on your Pants as much as possible.

FAQ & Mechanics

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

What can I do to improve survivability?

What can I do when I run out of Vigor all the time?

Why Noxious Resonance without Critical Strike Damage stacking?

Mechanics

Rod of Kepeleke + Ring of the Midnight Sun

Rod of Kepeleke

Touch of Death

Jacinth Shell

Unyielding Hits

Convergence

Drive

In-Fighter

Counterattack

Ravager

Barrier Generation

Attack Speed Caps

Stagger

Video Guide

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

Summary

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

The Touch of Death Centipede Spiritborn is a unique combo-based playstyle with a great mix of single target and AoE damage.

  • Touch of Death to deal damage.
  • Stack armor for Unyielding Hits.
  • Stack enough Resource Generation to refill your entire resource bar every hit between Rod of Kepeleke and Ring of the Midnight Sun procs.
  • Use Noxious Resonance for farming & general gameplay and Prodigy's Tempo for pit pushing.
  • Pop pop pop pop pop!

Credits

Season 6 - Season of Hatred

Touch of Death Centipede Spiritborn

Written by wudijo

Touch of Death Centipede Spiritborn Endgame Build Guide - D4 Maxroll.gg (2024)
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